T4 PROJECT 1, PT 3 – Normal Mapping

Low-Poly Model:

I was able to reverse model the low-poly version of the beverage pouch from the high-poly version by deleting unnecessary edge loops and minimalising details. This was a relatively simple process, and even though the high-poly model was under the poly count limit (2000) by ~400, the low poly reduced the poly count down to ~400.

0201

UV Map:

The UV map was split into main sections, the upper faces being part of the lid and lip of the pouch, while the lower and larger faces are part of the pouch itself.

Normal Mapping:

I came across great difficulty in producing the normal maps for the low-poly model. Although I tried adjusting the technical details, cutting edges, rearranging faces and overlapping different renditions, in the end I had to photoshop out the normals that were proving too problematic.

Final Normals:

Below is the difference between the set of initial normals and the final product after photoshopping the problematic normals.

Low-Poly with Normals:

12.PNG11

T4 PROJECT 1, PT 3 – Normal Mapping

T4 PROJECT 1, Pt 2 – Modelling

Beverage Pouch:

02_Bev Pouch_Wireframe01_Bev Pouch_No Wireframe

I’ve currently made the high poly model of the beverage pouch, giving sufficient detailing to the shape and ‘interesting’ components of the model, such as the lid and lip.

The current texture is a rough design. In the proper texture I’m considering having the pouch relatively transparent so that the liquid inside the pouch is visible.

The lid is able to be removed from the lip of the pouch, although connecting the two would result in a lower poly count. Also, replacing the holes in the lid and lip with normal mapping would alternatively reduce the poly count. A classmate also suggested I add a hole at the top of the pouch where it could hand from a bar like in supermarkets.

04_Base

I’ve made the base stick out so that it would be able to stand up on a flat surface when gravity is active. The base also sinks down so that more liquid would be able to fill the pouch.

I’m currently working on reverse-modelling a low poly version that the high poly features will be baked onto.

T4 PROJECT 1, Pt 2 – Modelling

T4 Project 1, Pt 1 – Research & Concept Art

Computer Workstation:

Research:

Concept Art:

 

Beverage Pouch:

Research:

Concept Art:

299f4dcc-5042-4a97-9527-1bb5fe6efe88.jpg

References:

Granville Garders [Image]. (n.d.) Retrieved from http://www.mouseprice.com/property-for-sale/ref-27119495/29+granville+gardens

Mission Operations Station [Image]. (n.d.). Retrieve from http://memory-alpha.wikia.com/wiki/Mission_operations_station

Star Trek Houses [Images]. (n.d.). Retrieved from http://www.anglianhome.co.uk/goodtobehome/room-inspiration/weve-found-houses-where-no-man-has-gone-before/

Voyager [Image]. (n.d.). Retrieved from http://gedblog.com/tag/voyager/

U.S.S. Enterprise [Image]. (n.d.). Retrieved from http://orig11.deviantart.net/bbbf/f/2007/205/d/f/uss_enterprise_ncc_1701___mds_by_azeem786.png

 

Beverage Packaging [Image]. (n.d.). Retrieved from http://www.diytrade.com/china/pd/6222488/food_beverage_packaging_self_standing_spout_pouch.html

CherubBaby Pouch [Image]. (n.d.). Retrieved from http://www.jollyroom.se/produkter/cherubbaby-matpasar-20-p

Curved Pouch [Image]. (n.d.). Retrieved from http://recyclenation.com/2010/04/pouchsmart-clever-evolution-beverage-packaging

Juice Bottle Lid [Image]. (n.d.). Retrieved from https://bristolplasticcontainers.com/shop/plastic-bottles/pet-juice-bottles/petj500c-clear-pet-juice-bottle-500ml/

Reusable Baby Food Pouch [Image]. (n.d.). Retrieved from http://www.amazon.com/Reusable-Baby-Food-Pouch-Refillable/dp/B00PSNUKE0

Rounded Lids [Image]. (n.d.). Retrieved from http://www.theeducatorsspinonit.com/2012/04/8-activities-for-kids-with-lids.html

Spotted Pouches Lids [Image]. (n.d.). Retrieved from http://ovgroup.com.au/spouted-pouches

Wine2Go [Image]. (n.d.). Retrieved from https://www.cool3c.com/article/88379

 

T4 Project 1, Pt 1 – Research & Concept Art